Likewise, Linux support for HIP is also still in the works. Well… that assumes you’re at least using an RDNA (RX 5000) or RDNA2 (RX 6000) Radeon, as earlier models are not yet supported. This updated engine is completely compatible with the previous Cycles, and will improve performance on both CPUs and GPUs.Īs we’ve also covered before, Blender 3.0 removes OpenCL rendering, which has led AMD to implement its HIP API so Radeon users won’t notice the change. This is the release that ushers in a completely overhauled Cycles render engine, dubbed during its development as Cycles X. But, none of this actually matters too much – what does matter is what these updates include. As we recently reiterated, we’re likely to see a new major version number every two years, meaning Blender 4.0 will release in 2023. Nonetheless, going forward, we’re going to start seeing a bit of a different versioning scheme for Blender. Way back during our in-depth look at Blender 2.80, we mentioned that it could have been called 3.0 quite easily. In recent years, Blender developers have been seriously busy, with each new launch encompassing a huge collection of improvements and new features. The truth is, there’s not so much new from 2.93 to 3.0 that a new major version number was necessary, but that’s because every Blender release lately would have deserved the same jump. Blender 3.0 with official Sprite Fright project
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